How Much Does It Cost To Make A Corporate Video?

video production corporate video

Not surprisingly, one question we get asked all the time is "how much does it cost to produce a video?". It's one of the first things you'll consider when you're looking to create a video for your company.

In this post, we'll look at how much BiteSite charges for video production and what the factors are that affect our rate.

Similar to our last blog post, we'll break it down based on four different video categories: Event Coverage Videos, Live-Action Unscripted Videos, Animated Videos, and Live-Action Scripted Videos.

Before throwing some numbers out there, we should note that the reason it can be hard to find this information is that costs can vary greatly depending on a lot of factors like complexity of the concept, location of the shoot, and more. Not to mention that even within our own company, costs change over time as our company grows. That said, we're going to give you some numbers based on the projects we've worked on in the past, and by the end you should have a pretty good idea of how much you can expect to pay for a particular type and quality of video.

Let's look at each type of video.

Event Coverage

$3,500 CAD to $6,500 CAD (+ tax)

Event coverage videos are typically 1 to 2 minute videos that highlight key moments from an event and sometimes include quick and casual interviews with attendees. "Events" encompass anything from conferences with multiple speakers that span across multiple days to quick one hour lunch-and-learns at a business' office space. Here is a sample video.

Event videos typically cost between $3,500 and $6,500. The biggest factor that tips the scale to either the lower or higher cost is event duration. If your event lasts 1 hour, an entire day, or several days, that all affects cost not only in terms of shooting time, but also in terms of post-production. In addition, the number of shooters required to cover the event will affect the cost.

Live-Action Unscripted

$5,500 CAD to $10,000 CAD (+ tax)

Live-Action Unscripted videos are 2 to 3 minute videos that are usually made up of interviews and b-roll (b-roll shots include every shot other than the core content (interviews) of the video). Examples include client testimonial videos, staff testimonial videos, and general promo videos. Here is a sample video.

Live-Action Unscripted videos typically cost between $5,500 and $10,000. If you're wondering where your particular video project lands in that range, you'd want to ask yourself "how much is there to do?" For instance, these types of videos can be as simple as shooting one interview plus a few simple b-roll shots in one location which would come in at the lower end of the cost scale. Typically, clients will want about 3 interviews in multiple locations which leans towards the higher end.

These videos can also grow to be as big as shooting multiple interviews in multiple cities across several days, and having higher quality b-roll and interviews by putting more time into planning, pre-interviews and lighting. In these cases, we've seen these videos reach as high as $17,000 CAD.

Animation

$10,000 CAD to $20,000 CAD (+ tax)

Animated videos refer to any video that is 100% illustrated and animated with no live-action camera footage. Animated videos usually include a voice-over script and music track. A popular application of the animated video is explainer videos that are used to explain what a product or service is along with its benefits. Here is a sample video.

60 to 90 second animated videos fall in the $10,000 to $20,000 range. The cost depends mostly on the style and quality of illustration and animation, which are greatly determined by you (the client). Some illustration/animation styles are easier and faster to accomplish than others. To help give a better idea, you can see one of our simpler videos and one of our more complex videos below.

Live-Action Scripted

$15,000 CAD+ (+ tax)

Live-Action Scripted videos are by far the most complex videos we produce. These videos feature actors performing a script and also usually involve paid locations, hair and make-up, extra crew and more. If executed well, these videos can deliver exactly the message you'd like your audience to hear. Here is a sample video.

These videos require more work and consequently, are more expensive to produce than the others. While there is a huge range in this category, we say that $15,000 is a good starting budget. Giving an upper limit to these videos isn't as helpful because what is involved can vary greatly. It's not unheard of to hear companies spend over $100,000 on these types of videos. At the very least, they require more time to be put into pre-production stages and more help is required on the actual shoot day (extra people and equipment).

Budget itself is not the most important thing

When it comes to planning your next great video with a video production company, it's important to understand that your budget does not always need to limit your project in terms of quality or scope. It's always a good idea to have an open and honest two-way conversation with your video production company. Whether you have a small or large budget, knowing how much you and your vendor have to work with can really push the creative boundaries. Some of our best work has come out of small budgets and when we have a little extra to play with, we push ourselves to do some really cool things.

Wistia produced a great case study exploring this idea further. You can find it here.

Conclusion

As I mentioned at the beginning of this article, information about how much it costs to produce a corporate video can be hard to find. There are a lot of factors to consider, but hopefully we've given you a rough idea of what to expect. Remember though, the open and honest conversation about budget with your vendor is just as important as the budget itself.

We hope this answers some of your budgeting questions and concerns if you're looking to get a video produced. If you have any thoughts or questions, please feel free to comment below.

Timclark
Tim Clark
Filmmaker, BiteSite
Blog photo

How Long Does It Take To Make A Corporate Video?

video production corporate video

When you're looking to get a video produced to market your company, one of the first things you'll probably consider is how much time it will take to get the job done.

Can you produce the video you need in a day? Does it take weeks or even several months?

At BiteSite, we find that it takes anywhere from 2 to 15 weeks to produce a video. Now that might seem like quite the range, and it is! That's why we've broken it down to give you a better idea of how long your particular video might take to produce. There are many different types of videos you can produce and we've organized them into the following categories based on our most common projects: Event Coverage, Live-Action Unscripted, Live-Action Scripted, and Animated videos.

Let's take a look at the production lengths of these 4 types of projects. These time ranges cover the entirety of a project's lifespan, starting from the day the contract is signed to the day that you receive the finalized video. Also note that whenever time is mentioned in this post, we are only looking at the "duration" or "span of time" and not the amount of solid working hours or "effort" a project takes.

Here is a table that summarizes everything

Project TypeTotal Duration
Event Coverage Video2 to 3 weeks
Live-Action Unscripted Video5 to 6 weeks
Live-Action Scripted Video8 to 15 weeks
Animated Video8 to 12 weeks

If you came here just for the downloads, here they are:

  • Live-Action Unscripted Video Production Schedule Template in PDF, DOC, and Google Doc formats.
  • Event Coverage Video Production Schedule Template in PDF, DOC, and Google Doc formats.
  • Live-Action Scripted Video Production Schedule Template in PDF, DOC, and Google Doc formats.
  • Animated Video Production Schedule Template in PDF, DOC, and Google Doc formats.

If you're interested in the details, read on!

Event Coverage

Don't feel like reading? Watch the video below instead:

Event coverage videos are typically 1 to 2 minute videos that highlight key moments from an event and sometimes include quick and casual interviews with attendees. "Events" encompass anything from conferences with multiple speakers that span across multiple days to quick one hour lunch-and-learns at a business' office space. Here is a sample video.

Total Duration

2 to 3 weeks

Breakdown

Pre-Production - 1 to 2 days

Everything starts off with pre-production. We schedule a day to meet for the kickoff meeting to determine the vision for the video. While they are not always necessary for events, we also try to do a location scout in this first phase.

Production - 1 to 2 days

Production time is determined by how long the event is. In our experience, the events we cover are typically 1 to 2 days.

Post-Production - 1 to 2 weeks

Post-Production on events encompasses all the tasks that are required of any video (Edit, Colour, Sound, Motion Graphics, Revisions) and when it's all said and done, it typically takes one to two weeks to deliver the final video.

Things To Consider

Event videos are usually quite straightforward and the variables that effect time don't change much across projects. As mentioned, if your event spans several days or your looking for a longer final video, that will increase the amount of time it takes to cover the event and produce the final deliverable.

Production Schedule Template Download

Here's a production schedule template to help you out some more in PDF, DOC, and Google Doc formats.

Live-Action Unscripted

Don't feel like reading? Watch the video below instead:

Live-Action Unscripted videos are 2 to 3 minute videos that are usually made up of interviews and b-roll (b-roll shots include every shot other than the core content (interviews) of the video). Examples include client testimonial videos, staff testimonial videos, and general promo videos. Here is a sample video.

Total Duration

5 to 6 weeks

Breakdown

Pre-Production - 2 Weeks

Compared to Event Videos, there is more to get done in the pre-production phase of live-action, unscripted videos. Besides the initial kickoff meeting and location scout (as well, scouting becomes more of a necessity here), we also take time to put together a production schedule that works for everyone involved, create interview questions, plan shoot days, and conduct pre-interviews.

Production - 1 Week

We find it takes approximately one week to the complete the shoot. Usually this takes a day or two but might be spread over a week.

Post-Production - 2 to 3 weeks

Post production again includes all the tasks necessary to finalize the video (Edit, Colour, Sound, Motion Graphics, Revisions). Notice that live-action unscripted videos take about a week longer than event videos to edit. These videos are slightly more complex in terms of crafting a message from interviews. In addition to that, revisions will often take longer as you'll want to nail the messaging and feel of these videos!

Things to consider

A couple variables can come into play that can affect the time-span of these projects. One variable is location. Finding, agreeing on, and scheduling a shooting location can be more time-consuming than expected. Location can also be incredibly simple, it all depends on the project! The other variable is scheduling interviews shoots; sometimes it can be difficult to find times that work for everyone involved.

Production Schedule Template Download

Here's a production schedule template to help you out some more in PDF, DOC, and Google Doc formats.

Live-Action Scripted

Don't feel like reading? Watch the video below instead:

Live-Action Scripted videos are by far our most complex videos. These videos feature actors performing a script and also involve paid locations, hair and make-up, extra crew and more. However, if executed well, these videos can deliver exactly the message you'd like your audience to hear. Here is a sample video.

Time Span

8 to 15 weeks

Breakdown

Pre-Production - 3 to 5 weeks

Pre-production starts off with a Kick-off concept meeting, any domain research, and then ironing out the production schedule. This usually lasts about a week. Then we move onto 1 to 2 weeks of writing, pitching and finalizing the script. Next comes 1 to 2 weeks of creating, pitching, and finalizing the storyboards. With the script and storyboards under our belt, we then budget about 2 to 4 weeks for casting and location scouting. We also like to add 1 week of buffer at the end to wrap up any loose ends

Production - 1 week

The shoot itself for scripted productions usually lasts only one week. It could be done in as short as 1 day or take up to 5 days depending on the complexity of the project.

Post-Production - 2 to 4 weeks

The last phase is post-production and it typically last 2 to 4 weeks. Like the other types of videos, this includes editing, colour-grading, sound mixing, motion graphics and rounds of revisions.

Things to consider

If you're looking to save on time, providing your own cast and locations can go a long way. If you use your own staff or people you know and allow filming in places like your office, this can definitely cut down on the duration of the project.

Production Schedule Template Download

Here's a production schedule template to help you out some more in PDF, DOC, and Google Doc formats.

Animated

Don't feel like reading? Watch the video below instead:

Animated videos refer to any video that is 100% illustrated and animated with no live-action camera footage. Animated videos usually include a voice-over script and music track. A popular application of the animated video is explainer videos that are used to explain what a product or service is along with its benefits. Here is a sample video.

Time Span

8 to 12 weeks

Breakdown

Pre-Production - 3 to 5 weeks

Animated videos are quite unique in comparison to every other video category, and part of that is apparent in pre-production. In addition to the kickoff meeting and production schedule, we also include a 'domain research' phase; the video team needs a comprehensive understanding of your industry and company in order to produce an effective animated video, and that takes time. Pre-production also includes creating the final script and storyboards that are necessary to move onto the production phase of an animated video.

Production - 5 to 7 weeks

Production starts with the voice-over talent selection, voiceover recording, music selection, and illustration. Once those are in place, animation starts. Illustration and Animation are the bulk of the production phase.

Post-Production - N/A

We don't label any of the activities for animated videos as post production.

Things to consider

There are variables that can affect the time it takes to produce an animated video. For animated videos, these variables are more or less in your control. They all pretty much boil down to the quality and complexity of the illustrations and animation. To illustrate this, check out the following links to one of our more complex videos and one of our simpler videos respectively:

Production Schedule Template Download

Here's a production schedule template to help you out some more in PDF, DOC, and Google Doc formats.

Conclusion

Video production can be a complex process with many variables so concretely answering "How long does it take to make a corporate video?" can be difficult. However, after reading this article, we hope you have some sense as to what to expect when you want to produce your next great piece.

Timclark
Tim Clark
Filmmaker, BiteSite

Create Your Own Corporate Video Logo Animation (step by step tutorial)

film video production tutorial after effects motion graphics

If you have a company, you have a logo (we hope). Furthermore, you're probably showcasing your logo on a variety of platforms, video being one of them. Whether your logo appears after a glowing testimonial video or finishes off a quick instagram video promoting a new offer, it plays a critical role in connecting your post's message to your brand. An important tool in strengthening the effectiveness of your logo is animation. The video platform allows your logo to come to life and move, and it's something many have taken advantage of. For additional information and examples, check out this post from Tubik as well.

What is an animated logo?

If it has motion of any kind, consider your logo animated! Sometimes even the smallest hint of motion will complement your logo design best. There is no need for over-the-top effects; it's all about what suits your design and brand. Animations can last anywhere from half a second to around 5 seconds, longer than that and your viewer may grow impatient.

Why have an animated logo?

For today's average consumer, video reigns supreme as the content of choice and having your logo static on the screen just won't do. Logos everywhere are coming alive and not having it animated could hurt your brand image. It goes deeper than simply keeping with the times. Animating your logo achieves several things...

Convey Emotion

Having animation applied to your logo creates a positive reaction in viewers. Done well, an animated logo can be more pleasing for a viewers eyes as opposed to a static logo. As well, animating a logo allows you to portray an emotion that before was not there. Adding a quick wink to an eye or bounce to a word can create warmth and positivity.

Tell a story

Depending on how in-depth your animation goes, you might be able to tell a story that previously was not conveyed. Whether you're able to explain a concept, or simply have your logo build from a to b, a quick story is never lost on the viewer.

Be memorable

Viewers will remember your logo better if it first captivates them with dynamic motion. At BiteSite it's not uncommon for us to hear positive feedback on the logo animation included with the video. Done well, it delights viewers and helps to create a stronger imprint in their mind.

Differentiate

It can be hard to standout in a sea of logo designs, especially if your logo in particular wasn't designed to be loud and extravagant. Motion design solves this completely; the creative applications of animation for your logo are endless. If you were never completely content with your logo design, animation can the be the missing ingredient that solves this.

Look Professional

When your logo has a flashy animation, it shows that you're the type of brand that puts care and effort into everything you do. It can help to position your brand higher in terms of quality.

Do It Yourself

In order to animate a logo yourself, check out the video above to see a step-by-step process using Adobe After Effects. Simply apply the same process to your own logo afterwards! If you want to check out the After Effects project file, you can download it here.

If you don't have After Effects, you can get a 7-day free trial here: https://www.adobe.com/ca/products/aftereffects/free-trial-download.html

Timclark
Tim Clark
Filmmaker, BiteSite
Howmuchdoescustomsoftwarecost

How much does custom software cost?

buiness software

If you’ve been reading our blog lately, chances are you’re interested in custom software. Recently we’ve written articles about what custom software is, the pros and cons of custom software, and how to get started with an MVP.

This may have peaked your interest a bit and it may have you considering your own project and which direction to go. In the early planning phases you might start to weigh out your options between the status quo, using a pre-existing application, or building some custom software.

There is a lot to consider when making your decision, but inevitably, one of the biggest criteria that will factor into your decision is cost.

Now, we briefly talked about cost in our Pros and Cons of Custom Software article and how custom software can be expensive. The question is, though, how expensive?

Invariably, when writing articles about cost you have to be careful. There are so many variables that factor into a given company and how much they charge and there are no blanket statements that apply to all companies. It’s probably a reason why most companies don’t talk about the subject publicly.

The reality is, for the same software output, you may pay someone $200.00 and you may pay someone else $20,000.00. The discrepancy can be that big. But you have to consider that for the same software output, you might not exactly be getting the same service. Sure you may end up with the same basic application, but what’s different? Does the person you’re paying have years of experience behind them? Do they have a team that will help you in case things go horribly wrong? Do they have processes that make the development cycles more efficient and less stressful?

These questions just scratch the surface of what can differ from vendor to vendor. But besides your project, you have to consider what the vendor has to account for. If the vendor is an individual working out of their home, they will obviously have way less to pay for than a team of 20 working out of an office. Any business owner will tell you how high costs can get.

Another factor is simply the types of clients that the vendor deals with. Some vendors deal with huge organizations that spend hundreds of thousands if not millions of dollars on custom software projects. These vendors will naturally price themselves for those customers. In some cases, it’s due to the fact that these types of customers have way higher demands, but in other cases, it’s simply what the client is used to paying.

So when thinking about the cost of custom software, you have to do a bit of thinking about anything you hear or read and understand that there is a LOT that goes into the number that someone gives you.

I can’t speak for other vendors and how they do things, but I can write about how we runs things at BiteSite. I would assume that most vendors follow something similar, but again, I’m only speaking from our experience.

The problem with Fixed-Price Contracts

When BiteSite started, our contracts and projects fit into two categories: fixed-price and hourly billing. For the Fixed Price contracts, here’s what our pricing process would look like. We would sit down with the client, discuss the project, sometimes breakdown the project into milestones, and agree upon a feature set. We would then take that feature set and estimate how many hours it would take, multiply those hours by our standard rate, and draw up an contract based on that number.

Because we had seen other companies do this, we thought this was the way to go. But after a few projects that went way over budget and after reading Thoughtbot’s Open Source Playbook - we had the confidence to say “This is not working out.”. (in fact, Thoughtbot taught me the phrase “Fixed-Price Bid”).

The problem with software development is that it’s usually best developed in an agile manner. That is, with shifting priorities, MVP philosophies, and incremental changes based on continuous feedback. When you put all those principles in place, software development is generally very hard to predict and map out exactly over a long period of time.

So if you come up with a contract for a 2-3 month project, there is an incredibly high probability that things are going to come up that you didn’t envision. In fact, if you’re a good agile developer, you welcome the unforseen feedback that causes you to shift course.

With that in mind, we abandoned fixed price contracts for all of our custom software projects and moved purely to a hourly based billing system.

Making our clients feel comfortable

So going to a hourly based billing system was great for us. Not only were we not going over budget, but we didn’t stress anymore about beating the clock. We did our work at a comfortable pace which in a lot ways allowed us to do better work.

So that’s all well and good for us, but what about the client? When a client approaches you about creating something for them, it’s hard for them to hear “We’re just going to build it, and charge you at the end of the month.”

With fixed-price contracts, they knew exactly how much they were going to spend. With hourly based billing, they were left in the dark and just had to trust us.

So to combat this, we married our hourly-based billing with a couple of other concepts:

  • Rough Estimate: While we don’t do fixed price contracts, and we don’t stick to a specific number, based on what the customer is asking, we do give a rough estimate. For example, we’ll tell them that what they are initially asking for will take roughly 30 hours and multiply that by our hourly rate.
  • Re-emphasize that the rough estimate is purely an estimate: Despite giving them an estimate, we still emphasize that software is unpredictable and that a lot of unforeseen development may come up.
  • Transparency along the way: If money is a big concern, we let our clients know along the way how many hours we’re spending. We informally agree that if we’re coming close to the rough estimate, we can sit down and chat to make some decisions.

With these three things in place, it helps the client agree to work with us.

The last thing though, is that there has to be a trust between us and the client. In our first meetings, based on our interactions, based on our previous work, based on our reputation, there grows a trust that we will do our best work and not overcharge you. Once that trust is established - both parties stop watching the clock and dollars and start focusing on the project.

This trust between client and vendor is something that should exist with any company you choose. Thoughtbot has a great article on this here.

So, how do we price?

With all that in mind, our pricing becomes pretty easy. For starter projects, we figure out a rough scope of features, we do a rough estimate of hours, and give the rough number to the client understanding that it can fluctuate.

After the project has some legs, usually it moves to on-going work. Our clients ask us for work to be done, we do the work, and bill at the end of the month for our time. If the client is concerned about cost at that point, we do an informal estimate of hours as well.

Stop skirting - what are the actual numbers?

Like I said, vendors vary heavily in cost, and even in our lifetime, BiteSite has changed its rates several times and will probably change them again in the future. WIth that said, as of the time of this writing, our standard rate for software development is $125.00 CAD + HST per hour. That is a standard hourly rate that covers all of our services. We’re a small team so our staff are jack-of-all-trades that cover everything from Product Management, to Design, to Coding, to Deployment - basically everything you need to get a software project off the ground.

When we start a project with a client, we usually like to scale down their big vision to an Minimum Viable Product or MVP. Because software can be very unpredictable to develop, it’s good to come up with a small product that can generate valuable feedback that we can build upon.

Our best MVPs have been in the neighbourhood of 30-50 hours of work. So a good starter project would cost anywhere between $3750.00 CAD and $6250.00 CAD + HST.

So as a rough start, we usually tell our clients that $5000.00 + HST is a good starting budget.

So what can a $5000.00 MVP get me?

So what does 30-50 hours of work look like? At BiteSite, we focus on Web Applications so let’s talk about those. Client features have a big range, but here's an example project to give you an idea:

  • A web application
    • that allows my staff to login and manage their account and profile
    • that automatically calculates total vacation days an employee is entitled to based on their start date
    • that allows my staff to request their vacation days
    • that allows supervisors to approve vacation days
    • that allows supervisors to customize how many vacation days each employee is entitled to
    • that e-mails supervisors anytime someone has logged a vacation day
    • that e-mails staff anytime their vacation is approved
    • that summarizes total vacation days in a report

This is a very high-level description, but it’s a good example of a good MVP. If a client came to me with that description for a project, I would say that’s a great starter project that would probably cost around $4000.00 to $5000.00 + HST.

On the subject of the MVP, we try as much as possible to get our clients projects down to something in the range of 30 - 50 hours because we feel it’s a good spot when it comes to foreseeable development. Anything past that, we feel it’s better to develop something small now and see what happens later rather than plan out every single detail.

What happens after the MVP?

After an MVP is launched, it’s really anyone’s guess how much more you will spend. Depending on many factors including how much you're dedicated to the project, how much the software gets used, and how "on the mark" the original features were, your software could demand a lot more future work or very little.

If the software is very successful and you want to keep adding more and more to it, it’ll cost you more. Chances are though, it will also help you more and potentially generate revenue for you. On the other end of the spectrum, you may find that the MVP is perfectly fine and just needs a few tweaks every now and then.

We’ve had projects that have become very successful and demand full time work where over hundreds of thousands of dollars of development are spent every year, and we’ve had small projects that cost under $100.00/year of maintenance. After your MVP though, you start to get an idea of how much effort it takes to add to your product and if you don't - that should always be an open conversation with your vendor.

So when considering custom software, it’s a good idea to think about your initial MVP cost, and then the potential to fund it afterwards. While our clients may have way bigger budgets, we still encourage them to start with the MVP and go from there.

The fine print

This article is called ‘What does custom software cost?’, and while the majority of your cost will be spent on labour, I would be remiss to leave out the extra costs that a client is typically responsible for. When it comes to developing software, there are usually a lot of services involved that you’ll pay for. For example, if you want to develop an iOS app for the iPhone, you’ll have to pay $99/year to have it on the App Store. If you want to develop a web application, you’ll have to pay for the domain and hosting costs. So when considering your budget, don’t forget to discuss with your vendor any extra costs on top of the service labour they’re providing.

Conclusion

Like I said, I can only speak to our own company which is basically a $125.00/hr rate. Other companies will have lower rates and others will have higher. Some will do fixed price - but the fixed price probably factors in some hourly estimate of the project.

So if the price can vary so much - what’s the point of this article? First of all, I wanted to educate the market on where the price is coming from. Second of all, we at BiteSite want to be transparent about our pricing. It helps with our own projects and helps push others to be transparent.

Not to mention, I hate when I look around the web and can’t get a single answer to a question I have. If your question is “How much does custom software cost?”, well now you have a starting point.

Caseyli
Casey Li
CEO & Founder, BiteSite
Timclark

Thank you, Tim Clark

film company business

When I started BiteSite, I do what I always do when I start any project: I start to have grand visions of what the future would look like. I pictured a huge office with awesome furniture and gear, lots of employees, filming on big locations, and coding some of the best apps in the world. Now while some aspects of that have come true, we’re still a small startup with lots to achieve.

While we have hit some milestones we set out to hit, we still haven’t achieved others. For example, I pictured by now that we’d be in our own office or that we’d be shooting on RED cameras. But as time goes by, I start to realize more and more what’s truly important and I’ve learnt that the most important milestone we’ve hit is building the team and the most important resource we have is our people. I know it’s a cliche, but it’s completely true.

I’ve come to the realization that if we had to cut back on our rent or our film gear or the computers we use or the services we pay for - we’d figure it out. But if I lost my team and it was back to just me - that would be a lot harder to swallow. That’s why I feel it very important to talk about the amazing people that make up BiteSite.

Usually articles, blog posts, and news items center around people starting at BiteSite or moving on to their next opportunity which causes a lack of celebration for the people who do an amazing job day in and day out and stay with the team. So with that, today, I’d like to celebrate Tim Clark.

The other day I opened up LinkedIn on my phone and this came up

3 years at BiteSite makes Tim one of our longest-running employees and is definitely the most senior employee that’s still with us today.

Tim started out when I needed a motion graphic designer. I realized that my motion graphic skills were quite limited and I needed someone who could pull off some of the requests we were getting. So I put out a job posting for a motion graphic designer who could also be an all around filmmaker. I had a couple of great applicants, but Tim last minute submitted a video application. I was already impressed the effort he put in, but then was even happier to see he had the skills we needed. Today, Tim is a all around filmmaker handling everything from location scouts, to shooting, to lighting, to sound mixing, to editing, to colour grading, to motion graphics, and more.

I hired Tim based on our initial interviews because of his attitude and skill set. But it’s what I have observed over the past 3 years that really makes Tim stand out above the rest.

In corporate video, or any video work for that matter, your work can be incredibly unpredictable. You may show up to a shoot that you planned for 3 hours and end up staying for 6. You may show up to a shoot at 9am and not leave until midnight. Sometimes clients change their minds on the day, sometimes logistics change, and sometimes you just want to get that shot that’ll blow everyone away. Not to mention the physicality involved in filming. Whatever the reason, it can be a very tough job. While we pride ourselves on process and mitigating these issues, you just can’t control everything.

When I was a one-man team, I could always take care of myself, but when working with others - you never know how it’s going to go. But Tim does his job every day without a single complaint. He understands what it takes to make great productions, he understands the unpredictability of it all, and he understands what it means to go above and beyond for the customer to give them something they’ll truly be happy with. He comes in with a positive attitude, never complains, and always gives it his best.

This may sound like a lot of employees or co-workers you know, but I tell you - when you’re factoring in the physicality of some of these long shoot days - it’s not always easy to keep that attitude up. But Tim does it every day he comes to work.

There are a lot of other amazing things I can say about Tim. His technical skills, when it comes to shooting, editing, grading, animating, and more, are incredible and his willingness to constantly improve always impresses me. But it is his attitude in the face of a tough job that has really made him stand out and what I appreciate most. He is a team player in every sense of the word and delivers truly amazing work.

Since hiring Tim, our video productions have been on a steady incline in scale and quality. When I look at the productions we do today compared to when we started - I’m incredibly proud of what we’ve accomplished. None of that would be possible without the skills, effort, and above all else, attitude that Tim Clark brings to BIteSite. Thank you, Tim, for being a part of our team.

Caseyli
Casey Li
CEO & Founder, BiteSite